The Studio
Necrotic Studios
Just a person making a game they want to play.
Hey, I'm Josh. Necrotic Studios is just me.
I'm not a studio veteran, I'm not trying to disrupt anything, and I'm not going to tell you this game will change how you think about the genre. I just had an idea for a game I'd genuinely love to play, and I couldn't find anything that scratched the itch — so I started building it.
Dread Realms is heavily inspired by Sea of Thieves. That game hooked me on the feeling of sailing out into a world where anything could happen — where the tension between PvE objectives and the threat of other players created moments that no scripted game could replicate. I wanted that same feeling wrapped in Victorian gothic horror. Fog, graveyards, bone golems, rival crews of hunters, and the constant question of whether to fight or run.
I do care a lot about fairness. Not in a grand philosophical way — I just hate losing to someone because they've played longer or spent more. Fixed health, flat damage, skill decides it. That part matters to me.
Outside of that, this is a passion project. I work on it because I find it genuinely exciting. I write about it because documenting the process keeps me accountable and occasionally helps other people working on similar things. That's really the whole story.
If you're following along — thank you. Genuinely. Building something in public is a strange experience and knowing people are paying attention makes the slow weeks easier to push through.
If you have questions, thoughts, or just want to talk about the game — the contact page exists and I actually read it.
