Questions

FAQ

Frequently asked questions about the game, the studio, and what to expect.

PC (Windows) is the primary target. Platform expansion will be evaluated post-launch depending on technical feasibility and community demand.

Sessions support multiple competing teams. Exact compositions are still being balanced during development — expect large-scale chaos.

Both — this is the core design premise. You will fight AI-controlled horrors to retrieve artifacts while simultaneously competing against other human teams who are trying to do the same thing. The environment, the bosses, and the other players are all threats.

No. Competitive integrity is a foundational design principle. Fixed HP, identical weapon damage within archetypes, and server-authoritative systems mean your skill and loadout decisions — not your wallet — determine outcomes.

No release date has been announced. Development is ongoing and we build in public via the devlog. Join the wishlist to be notified when alpha access opens.

Yes, planned. Wishlist members will receive priority invitations for early access and closed beta phases. Details to be announced.

Unity 6 (Universal Render Pipeline) with Netcode for GameObjects for the multiplayer layer.

The game world consists of multiple interconnected realms accessible via in-world portals. Each realm has a distinct biome and environmental hazard system (heat, cold, poison). Moving between realms with high-value cargo significantly increases your threat level.

When a team accumulates enough loot value, the server broadcasts a Blood Hunt — a server-wide open-season event that places an active bounty on that team. High risk, high reward. It's designed to prevent runaway leaders and create dramatic reversals.

Yes — the devlog is the best place to follow technical and design progress. You can also join the mailing list for milestone announcements.

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Cathedral Of Hollow Echoes

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